Blood Mark, Zaals Union(and other transfer overiding ability's)

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Blood Mark, Zaals Union(and other transfer overiding ability's)

Post  Lord Tyrant Daemora on Sun Dec 11, 2011 1:40 pm

http://privateerpressforums.com/showthread.php?84032-Rasheth-Blood-Mark-Transfer-Official-Ruling-%28Applies-to-Zaal-s-Union-as-well%29&highlight=blood+mark
Fuck off Jake, I win! Well kind of. Seems like things that offer transfer can transfer for free by overriding normal transfer rules. These rules are currently being used in high end tournaments at Gencon, but have not officially had a ruling on them either way from Infernal, seems they are still testing it.

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Re: Blood Mark, Zaals Union(and other transfer overiding ability's)

Post  eJacob on Wed Dec 14, 2011 3:55 am

Aw, too bad.
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Re: Blood Mark, Zaals Union(and other transfer overiding ability's)

Post  Lord Tyrant Daemora on Wed Dec 14, 2011 6:31 pm

for future reference, they override normal transfer rules, (as stated before) so you can also transfer if the model has full fury, or is out of the control area.

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Re: Blood Mark, Zaals Union(and other transfer overiding ability's)

Post  eJacob on Thu Dec 15, 2011 8:52 am

Damn, that's a badass spell! Will definitely keep that in mind for next time. Go go gadget Purification! Also, on page 11 of my mini book it explains that Warriors include Warcasters, troopers, and solos. Therefore, we were correct that you couldn't Influence a Jack.
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Re: Blood Mark, Zaals Union(and other transfer overiding ability's)

Post  Lord Tyrant Daemora on Sun Dec 18, 2011 9:55 pm

Fucking gay

http://privateerpressforums.com/showthread.php?69166-Blood-Mark-Transfer-Cost
that may be the same link as earlier, but was just posted a about 2 days ago, they reversed the ruling.

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Re: Blood Mark, Zaals Union(and other transfer overiding ability's)

Post  eJacob on Sun Dec 18, 2011 10:03 pm

Groovy, it makes more sense this way IMHO.
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Re: Blood Mark, Zaals Union(and other transfer overiding ability's)

Post  Swampgater on Mon Dec 19, 2011 4:39 pm

Blood Mark was oddly worded. Its still a good spell, a good debuff with the option to transfer to something on the opponents side of the field. Fatty is going to take a big hit sooner or later. Why send a 20 damage melee hit to one of your titans when you can put it on the warjack that did the damage or better yet the opponents caster.

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Re: Blood Mark, Zaals Union(and other transfer overiding ability's)

Post  Lord Tyrant Daemora on Mon Dec 19, 2011 6:42 pm

Reason I hate this is because, its 3 to cast the spell, then normally will have it on them for at least a round or two(2 to upkeep), and then 1 to transfer so 6 for -2arm and a CHANCE to transfer... Would make more sense if the transfer was free, and in the control area, because you are already paying for it.

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Re: Blood Mark, Zaals Union(and other transfer overiding ability's)

Post  eJacob on Tue Dec 20, 2011 8:35 am

Well put Steve, but i meant with wording on rulles.
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Re: Blood Mark, Zaals Union(and other transfer overiding ability's)

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