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Cygnar Suggestions

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Post  BRrugby Sat Jul 07, 2012 8:16 pm

So here is my army as of now:
1 Stryker
1 Lancer
1 Cyclone
1 Ironclad/ Defender
1 Charger
1 Black 13th(on its way)
Any suggestions on what to add next?

BRrugby

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Post  Dark Aletheia Sat Jul 07, 2012 8:28 pm

I'd pick up a Squire, Gorman di Wolfe (Merc) and Eiryss (merc, either version, but her epic is better if you are going to face Hordes). A Journeyman warcaster paired with a Hunter jack is also a classic and effective match that can work in any Cygnar force.
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Post  Swampgater Sat Jul 07, 2012 11:30 pm

also a unit of gun mages with the ua is a nice addition to a cygnar army. You can marshal a defender to them and it becomes a highly independent and very lethal fire base.
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Post  GregB Sun Jul 08, 2012 6:04 am

Squire.
Stormclad and some stormblades with UA.
Gun mages and UA.
Hunter.
Journeyman (the alternate one is cool).

Should cover your bases a long time.
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Post  BRrugby Fri Jul 13, 2012 12:47 pm

updated army list:
1 Stryker ( or Sloan)
1 Lancer
1 Cyclone
1 Ironclad/ Defender
1 Charger
1 Black 13th
1 long gunner unit with UA
1 Squire
1 Stormbalde unit with UA
1 Gunmages unit with UA
working on trying to figure out whats next, at 46 points aiming for 50.
Also might leaver out long gunner unit feels a little ranged heavy right not to me.

BRrugby

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Post  GregB Fri Jul 13, 2012 1:13 pm

Nice !

The journeyman is your next choice. Smile
Or some mercs. geek
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Post  Dark Aletheia Fri Jul 13, 2012 5:18 pm

So, will we see you next Thursday to show off your new stuff?
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Post  BRrugby Sun Jul 15, 2012 11:36 pm

I'm in Zanesville until I head back to college in August so probably not. Once I'm back i'll be able to attend most weeks though.
My finished 50 point list:
1 Sloan
1 Lancer
1 Cyclone
1 Defender
1 Charger
1 Black 13th
1 long gunner unit with UA
1 Squire
1 Stormbalde unit with UA
1 Gunmages unit with UA
1 Gorman di Wulfe, Rogue Alchemist

BRrugby

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Post  Dark Aletheia Mon Jul 16, 2012 2:14 pm

If you've got a few bucks left, I'd highly suggest picking up a Journeyman Warcaster. You've got four 'jacks there and if you want them to run effectively plus be able to cast spells, you'll need more focus. So, I'd peel one of the 'jacks (probably the Charger) off of Kara and put it on a Jr.
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Post  BRrugby Mon Jul 16, 2012 3:58 pm

I'll do that, also the cyclone is with the gunmages. I ended up trying to paint some of them yesterday. Somethings turned out good others not so good trying to figure out a way of redoing some of the stuff.

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Post  BRrugby Mon Jul 16, 2012 10:08 pm

Decided on Sloan so working on the list right now, thinking of hunters instead of the charger and lancer, and trying to fit a Jr. in

BRrugby

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Post  BRrugby Wed Jul 18, 2012 8:04 pm

So after a lot of messing with the list i have this so far:

Captain Kara Sloan
Hunter
Defender
Squire
Arcane Tempest Gun Mages (Leader and 5 Grunts)
Arcane Tempest Gun Mage Officer
Cyclone
Long Gunner Infantry (Leader and 5 Grunts)
Gorman di Wulfe, Rogue Alchemist
Journeyman Warcaster
Hunter
Reinholdt, Gobber Speculator

Looking for suggestions as I fear the lack of melee might hurt.

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Post  Devstro Thu Jul 19, 2012 2:29 am

BRrugby wrote:
Looking for suggestions as I fear the lack of melee might hurt.

Precursor Knights. They have ranked attacks, so the rest of the stuff can shoot through them, but your enemy can't shoot past them at small based models. With the UA and the mini-feat, they can pout out some damage, especially if they get the charge off. They can't be targeted with spells, and they have magic weapons (which are blessed, I believe). I'm a big fan.
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Post  BRrugby Wed Jul 25, 2012 8:36 pm

Now that my sloan army is done working on Stryker army, suggestions for it?

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Post  GregB Wed Jul 25, 2012 9:34 pm

Ol' Rowdy !!!

Then whatever you want. Smile
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